M:tG card similarity search
2W · Instant
You gain 5 life. When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sneak Attack | 3R | Enchantment | {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. |
| Jasmine Seer | 3W | Creature — Human Wizard | {2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. 1/1 |
| Viashino Sandsprinter | 1RR | Creature — Viashino Warrior | Trample, haste At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.) Cycling {R} ({R}, Discard this card: Draw a card.) 4/1 |
| Answered Prayers | 1WW | Enchantment | Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn. |
| Rhys the Exiled | 2G | Legendary Creature — Elf Warrior | Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. 3/2 |
| Centaur Nurturer | 3G | Creature — Centaur Druid | When Centaur Nurturer enters the battlefield, you gain 3 life. {T}: Add one mana of any color. 2/4 |
| Skirsdag Supplicant | 2B | Creature — Human Cleric | {B}, {T}, Discard a card: Each player loses 2 life. 2/3 |
| Thunderkin Awakener | 1R | Creature — Elemental Shaman | Haste Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step. 1/2 |
| Lay Down Arms | W | Sorcery | Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life. |
| Sigarda's Splendor | 2WW | Enchantment | As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. |