M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Oread of Mountain's Blaze | 1R | Enchantment Creature — Nymph | {2}{R}, Discard a card: Draw a card. 1/3 |
Live Fast | 2B | Sorcery | You draw two cards, lose 2 life, and get {E}{E} (two energy counters). |
Ward Sliver | 4W | Creature — Sliver | As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. 2/2 |
Faceless One | 5 | Legendary Enchantment Creature — Background | If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color. Choose a Background (You can have a Background as a second commander.) 3/3 |
Mental Discipline | 1UU | Enchantment | {1}{U}, Discard a card: Draw a card. |
Call to Arms | 1W | Enchantment | As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. |
Fool's Tome | 4 | Artifact | {2}, {T}: Draw a card. Activate only if you have no cards in hand. |
Viconia, Disciple of Strength | 1BG | Legendary Creature — Elf Cleric | When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +2/+2 and gains "You may spend mana as though it were mana of any color to cast this spell." {1}: Exile target card from a graveyard. 3/4 |
To Arms! | 1W | Instant | Untap all creatures you control. Draw a card. |
Island Sanctuary | 1W | Enchantment | If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. |