Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Manamorphose

1R/G · Instant

Add two mana in any combination of colors. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Oread of Mountain's Blaze 1REnchantment Creature — Nymph {2}{R}, Discard a card: Draw a card. 1/3
Live Fast 2BSorcery You draw two cards, lose 2 life, and get {E}{E} (two energy counters).
Ward Sliver 4WCreature — Sliver As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. 2/2
Faceless One 5Legendary Enchantment Creature — Background If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color. Choose a Background (You can have a Background as a second commander.) 3/3
Mental Discipline 1UUEnchantment {1}{U}, Discard a card: Draw a card.
Call to Arms 1WEnchantment As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Fool's Tome 4Artifact {2}, {T}: Draw a card. Activate only if you have no cards in hand.
Viconia, Disciple of Strength 1BGLegendary Creature — Elf Cleric When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +2/+2 and gains "You may spend mana as though it were mana of any color to cast this spell." {1}: Exile target card from a graveyard. 3/4
To Arms! 1WInstant Untap all creatures you control. Draw a card.
Island Sanctuary 1WEnchantment If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Page 108