M:tG card similarity search
RR · Creature — Phoenix
Flying Managorger Phoenix can't block. Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each {R} in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Bomb Squad | 3R | Creature — Dwarf | {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. 1/1 |
| Cankerous Thirst | 3B/G | Instant | If {B} was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast this spell, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) |
| Spontaneous Flight | 2W | Instant | Target creature gets +2/+2 until end of turn. Put a flying counter on it. |
| Contemplation | 1WW | Enchantment | Whenever you cast a spell, you gain 1 life. |
| Massacre | 2BB | Sorcery | If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn. |
| Deny the Divine | 2U | Instant | Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
| Lambholt Harrier | 1R | Creature — Wolf | {3}{R}: Target creature can't block this turn. 2/2 |
| Howlpack Wolf | 2R | Creature — Wolf | Howlpack Wolf can't block unless you control another Wolf or Werewolf. 3/3 |
| Lux Cannon | 4 | Artifact | {T}: Put a charge counter on Lux Cannon. {T}, Remove three charge counters from Lux Cannon: Destroy target permanent. |
| Prahv | Plane — Ravnica | If you cast a spell this turn, you can't attack with creatures. If you attacked with creatures this turn, you can't cast spells. Whenever chaos ensues, you gain life equal to the number of cards in your hand. |