Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Manacles of Decay

1W · Enchantment — Aura

Enchant creature Enchanted creature can't attack. {B}: Enchanted creature gets -1/-1 until end of turn. {R}: Enchanted creature can't block this turn.

Similar cards

Color identity:
NameManaTypeText
Vault 13: Dweller's Journey 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Hedron Fields of Agadeem Plane — Zendikar Creatures with power 7 or greater can't attack or block. Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)
Fiendslayer Paladin 1WWCreature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can't be the target of black or red spells your opponents control. 2/2
Bloodbraid Marauder 1RCreature — Human Berserker Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/1
Golem-Skin Gauntlets 1Artifact — Equipment Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Radha's Firebrand 1RCreature — Human Warrior Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. 3/1
Mantle of Tides UArtifact — Equipment Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Tolarian Emissary 2UCreature — Human Wizard Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. 1/2
Lesser Gargadon 2RRCreature — Beast Whenever Lesser Gargadon attacks or blocks, sacrifice a land. 6/4
Battle-Rattle Shaman 3RCreature — Goblin Shaman At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. 2/2
Page 366