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17 May 2024: Card library updated.

Mana Drain

UU · Instant

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Similar cards

Color identity:
NameManaTypeText
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Adarkar Unicorn 1WWCreature — Unicorn {T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs. 2/2
Rousing Refrain 3RRSorcery Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Determined Iteration 1REnchantment At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
Meddle 1UInstant If target spell has only one target and that target is a creature, change that spell's target to another creature.
Withering Boon 1BInstant As an additional cost to cast this spell, pay 3 life. Counter target creature spell.
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Skyfire Kirin 2RRLegendary Creature — Kirin Spirit Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn. 3/3
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