M:tG card similarity search
4W · Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Name | Mana | Type | Text |
---|---|---|---|
Assault Suit | 4 | Artifact — Equipment | Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3} |
Lingering Mirage | 1U | Enchantment — Aura | Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.) |
Spidersilk Armor | 2G | Enchantment | Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) |
Gallantry | 1W | Instant | Target blocking creature gets +4/+4 until end of turn. Draw a card. |
Thunderblust | 2RRR | Creature — Elemental | Haste Thunderblust has trample as long as it has a -1/-1 counter on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 7/2 |
Samut's Sprint | R | Instant | Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
Back to Nature | 1G | Instant | Destroy all enchantments. |
Cleanfall | 2W | Sorcery — Arcane | Destroy all enchantments. |
Tempest of Light | 2W | Instant | Destroy all enchantments. |
Tranquil Grove | 1G | Enchantment | {1}{G}{G}: Destroy all other enchantments. |