Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Malice

3B · Instant

Destroy target nonblack creature. It can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Drogskol Reaver 5WUCreature — Spirit Flying, double strike, lifelink Whenever you gain life, draw a card. 3/5
Kabuto Moth 2WCreature — Spirit Flying {T}: Target creature gets +1/+2 until end of turn. 1/2
Questing Druid 1GCreature — Human Druid Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid. 1/1
Tourach, Dread Cantor 1BLegendary Creature — Human Cleric Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor. When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random. 2/1
Rime Dryad GCreature — Dryad Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.) 1/2
Zephyr Winder 1UCreature — Elemental Flying Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature. 2/1
Nurturing Licid 1GCreature — Licid {G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. {G}: Regenerate enchanted creature. 1/1
Deathlace BInstant Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Kargan Intimidator 1RCreature — Human Warrior Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn. 3/1
Giant's Skewer 1BArtifact — Equipment Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Page 520