Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Malach of the Dawn

2WW · Creature — Angel

Flying {W}{W}{W}: Regenerate Malach of the Dawn. 2/4

Similar cards

Color identity:
NameManaTypeText
Feywild Caretaker 4UCreature — Orc Wizard When Feywild Caretaker enters the battlefield, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying. 3/4
Tizerus Charger 2BCreature — Pegasus Escape—{4}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Tizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it. 3/2
Lord of Change 6UCreature — Demon Flying, ward {3} Architect of Deception — When Lord of Change enters the battlefield, draw three cards. 6/6
Possessed Aven 2UUCreature — Bird Soldier Horror Flying Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." 3/3
Sleep-Cursed Faerie UCreature — Faerie Wizard Flying, ward {2} Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) {1}{U}: Untap Sleep-Cursed Faerie. 3/3
Narcomoeba 1UCreature — Illusion Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. 1/1
Tazeem Raptor 2WCreature — Bird Flying When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand. 2/2
Cloudreach Cavalry 1WCreature — Human Soldier As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. 1/1
Howling Banshee 2BBCreature — Spirit Flying When Howling Banshee enters the battlefield, each player loses 3 life. 3/3
Whiteout 1GInstant All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
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