Card Codex

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17 May 2024: Card library updated.

Malach of the Dawn

2WW · Creature — Angel

Flying {W}{W}{W}: Regenerate Malach of the Dawn. 2/4

Similar cards

Color identity:
NameManaTypeText
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Atraxi Warden 4WWCreature — Alien Eye Flying When Atraxi Warden enters the battlefield, exile up to one target tapped creature. Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 6/6
Light of the Legion 4WWCreature — Angel Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control. 5/5
Iridescent Drake 3UCreature — Drake Flying When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake. 2/2
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Sabertooth Wyvern 4RCreature — Drake Flying, first strike 3/2
Thrummingbird 1UCreature — Phyrexian Bird Horror Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1
Gempalm Sorcerer 2UCreature — Human Wizard Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. 2/2
Triton Waverider 3UCreature — Merfolk Wizard Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn. 3/3
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