M:tG card similarity search
3U · Creature — Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard. 4/5
Name | Mana | Type | Text |
---|---|---|---|
Angelic Observer | 5W | Creature — Angel Advisor | This spell costs {1} less to cast for each Citizen you control. Flying 3/3 |
Disharmony | 2R | Instant | Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. |
Bedlam Reveler | 6RR | Creature — Devil Horror | This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Prowess When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. 3/4 |
Summer Bloom | 1G | Sorcery | You may play up to three additional lands this turn. |
Saprazzan Bailiff | 3UU | Creature — Merfolk | When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. 2/2 |
Wicker Picker | 3 | Artifact Creature — Scarecrow Guest | Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.) 2/3 |
The Destined | Hero | Spells you control that target a creature you control cost {2} less to cast. | |
Akroan Skyguard | 1W | Creature — Human Soldier | Flying Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard. 1/1 |
Criminal Past | 2B | Legendary Enchantment — Background | Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.) |
Unbreakable Formation | 2W | Instant | Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |