M:tG card similarity search
4B · Creature — Human Wizard
{2}, {T}: Add {B} for each Swamp you control. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Metalworker | 3 | Artifact Creature — Construct | {T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way. 1/2 |
| Battlewing Mystic | 1U | Creature — Bird Wizard | Kicker {R} (You may pay an additional {R} as you cast this spell.) Flying When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards. 2/1 |
| Nebuchadnezzar | 3UB | Legendary Creature — Human Wizard | {X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn. 3/3 |
| Instigator Gang | 3R | Creature — Human Werewolf | Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. 2/3 |
| Emissary of Sunrise | 2W | Creature — Human Cleric | First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/1 |
| Demon's Disciple | 2B | Creature — Human Cleric | When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. 3/1 |
| Balmor, Battlemage Captain | UR | Legendary Creature — Bird Wizard | Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. 1/3 |
| Duchess, Wayward Tavernkeep | 3R | Legendary Creature — Human Citizen | Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. {1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 4/3 |
| Hand of Enlightenment | Enchantment Creature — Human Monk | First strike 2/2 | |
| Wandering Champion | 1W | Creature — Human Monk | Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. 3/1 |