Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Magus of the Arena

4RR · Creature — Human Wizard

{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.) 5/5

Similar cards

Color identity:
NameManaTypeText
Frazzled Editor 1RCreature — Human Bureaucrat Protection from wordy (Something is wordy if it has four or more lines of rules text.) 2/2
Teyo's Lightshield 2WCreature — Illusion When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control. 0/3
Soul Seizer 3UUCreature — Spirit Flying When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. 1/3
True Believer WWCreature — Human Cleric You have shroud. (You can't be the target of spells or abilities.) 2/2
The Savant Hero Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
Niblis of the Urn 1WCreature — Spirit Flying Whenever Niblis of the Urn attacks, you may tap target creature. 1/1
Enthralling Victor 3RCreature — Human Warrior When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) 3/2
Merrow Reejerey 2UCreature — Merfolk Soldier Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. 2/2
Gruul Beastmaster 3GCreature — Human Shaman Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. 2/2
White Plume Adventurer 2WCreature — Orc Cleric When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3
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