Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Magmaroth

3R · Creature — Elemental

At the beginning of your upkeep, put a -1/-1 counter on Magmaroth. Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth. 5/5

Similar cards

Color identity:
NameManaTypeText
Talara's Battalion 1GCreature — Elf Warrior Cast this spell only if you've cast another green spell this turn. Trample 4/3
Waker of Waves 5UUCreature — Whale Creatures your opponents control get -1/-0. {1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 7/7
Destructive Flow BRGEnchantment At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
Nightshade Assassin 2BBCreature — Human Assassin First strike When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1
The Great Aerie Plane — Tarkir When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Alabaster Leech WCreature — Leech White spells you cast cost {W} more to cast. 1/3
Kyoki, Sanity's Eclipse 4BBLegendary Creature — Demon Spirit Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand. 6/4
Summoner's Bane 2UUInstant Counter target creature spell. Create a 2/2 blue Illusion creature token.
Teller of Tales 3UUCreature — Spirit Flying Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. 3/3
Avabruck Caretaker 4GGCreature — Human Werewolf Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4
Page 279