Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Magister Sphinx

4WUB · Artifact Creature — Sphinx

Flying When Magister Sphinx enters the battlefield, target player's life total becomes 10. 5/5

Similar cards

Color identity:
NameManaTypeText
Quandrix Campus Land Quandrix Campus enters the battlefield tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1.
Silverquill Campus Land Silverquill Campus enters the battlefield tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1.
Witherbloom Campus Land Witherbloom Campus enters the battlefield tapped. {T}: Add {B} or {G}. {4}, {T}: Scry 1.
Lifelace GInstant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
Phantasmal Abomination 1UUCreature — Illusion Defender When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it. 5/5
Necromancy 2BEnchantment You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
Rakish Crew 2BEnchantment When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Blood Artist 1BCreature — Vampire Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. 0/1
Still Life 1GGEnchantment {G}{G}: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.
Bramble Armor 1GArtifact — Equipment When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Page 231