M:tG card similarity search
1U · Creature — Human Gamer
{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Dirtwater Wraith | 3B | Creature — Wraith | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: Dirtwater Wraith gets +1/+0 until end of turn. 1/3 |
| Anguished Unmaking | 1WB | Instant | Exile target nonland permanent. You lose 3 life. |
| Disdainful Stroke | 1U | Instant | Counter target spell with mana value 4 or greater. |
| Silverquill Apprentice | WB | Creature — Human Warlock | Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn. 2/2 |
| Skophos Maze-Warden | 3R | Creature — Minotaur Warrior | {1}: Skophos Maze-Warden gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.) 3/4 |
| Rune Snag | 1U | Instant | Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard. |
| Pendelhaven | Legendary Land | {T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn. | |
| Stalwart Pathlighter | 2W | Creature — Human Soldier | Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. 3/1 |
| Gor Muldrak, Amphinologist | 1GU | Legendary Creature — Human Scout | You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token. 3/2 |
| Kjeldoran Guard | 1W | Creature — Human Soldier | {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1 |