Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mad Dog

1R · Creature — Dog

At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. 2/2

Similar cards

Color identity:
NameManaTypeText
Damping Engine 4Artifact A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
Typhoid Rats BCreature — Rat Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/1
Vaporous Djinn 2UUCreature — Djinn Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 3/4
Canyon Jerboa 2WCreature — Mouse Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2
Hurloon Shaman 1RRCreature — Minotaur Shaman When Hurloon Shaman dies, each player sacrifices a land. 2/3
Dragonspark Reactor 1RArtifact Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor. {4}, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
Depth Charge Colossus 9Artifact Creature — Dreadnought Prototype {4}{U}{U} — 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Depth Charge Colossus doesn't untap during your untap step. {3}: Untap Depth Charge Colossus. 9/9
Shimian Night Stalker 3BBCreature — Nightstalker {B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. 4/4
Detection Tower Land {T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Coordinated Charge 4WInstant Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Page 369