M:tG card similarity search
2BRG · Legendary Creature — Human Warrior
Maarika, Brutal Gladiator must be blocked if able. As long as it's your turn, Maarika has indestructible. Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent. 7/4
Name | Mana | Type | Text |
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Midnight Pathlighter | 2WU | Creature — Human Wizard | Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |
Farrel's Zealot | 1WW | Creature — Human | Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. 2/2 |
Temple Altisaur | 4W | Creature — Dinosaur | If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. 3/4 |
Empty-Shrine Kannushi | W | Creature — Human Cleric | Empty-Shrine Kannushi has protection from the colors of permanents you control. 1/1 |
Pandemonium | 3R | Enchantment | Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice. |
Giant's Grasp | 2UU | Enchantment — Aura | Enchant Giant you control When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield. |
Zilortha, Apex of Ikoria | Legendary Creature — Dinosaur | Reach For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked. 8/8 | |
General's Regalia | 3 | Artifact | {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. |
Agent of Horizons | 2G | Creature — Human Rogue | {2}{U}: Agent of Horizons can't be blocked this turn. 3/2 |
Divine Light | W | Sorcery | Prevent all damage that would be dealt this turn to creatures you control. |