M:tG card similarity search
3W · Legendary Creature — Elephant Angel
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.) 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Nullmage Shepherd | 3G | Creature — Elf Shaman | Tap four untapped creatures you control: Destroy target artifact or enchantment. 2/4 |
| Bounding Krasis | 1GU | Creature — Fish Lizard | Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature. 3/3 |
| Kami of the Crescent Moon | UU | Legendary Creature — Spirit | At the beginning of each player's draw step, that player draws an additional card. 1/3 |
| Armament Corps | 2WBG | Creature — Human Soldier | When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. 4/4 |
| Orthion, Hero of Lavabrink | 3R | Legendary Creature — Human Soldier | {1}{R}, {T}: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. {6}{R}{R}{R}, {T}: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery. 3/3 |
| Hold the Gates | 2W | Enchantment | Creatures you control get +0/+1 for each Gate you control and have vigilance. |
| Vault Skyward | U | Instant | Target creature gains flying until end of turn. Untap it. |
| Kianne, Dean of Substance | 2G | Legendary Creature — Elf Druid | {T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. {4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them. 2/2 |
| Kronch Wrangler | 1G | Creature — Human Warrior | Trample Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler. 2/1 |
| Crossbow Ambush | G | Instant | Creatures you control gain reach until end of turn. (They can block creatures with flying.) |