M:tG card similarity search
2WU · Legendary Creature — Elephant Angel
Flying Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Savage Ventmaw | 4RG | Creature — Dragon | Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. 4/4 |
| Simic Sky Swallower | 5GU | Creature — Leviathan | Flying, trample Shroud (This creature can't be the target of spells or abilities.) 6/6 |
| Cephalid Retainer | 2UU | Creature — Cephalid | {U}{U}: Tap target creature without flying. 2/3 |
| Brass's Tunnel-Grinder | 2R | Legendary Artifact | When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) |
| Macabre Waltz | 1B | Sorcery | Return up to two target creature cards from your graveyard to your hand, then discard a card. |
| Meneldor, Swift Savior | 3U | Legendary Creature — Bird Soldier | Flying Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control. 3/3 |
| Falconer Adept | 3W | Creature — Human Soldier | Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking. 2/3 |
| Gust Walker | 1W | Creature — Human Wizard | You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) 2/2 |
| Sphinx of Magosi | 3UUU | Creature — Sphinx | Flying {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi. 6/6 |
| Thought Erasure | UB | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |