Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lukamina, Hawk Form

2GW · Legendary Creature — Bird Druid

Flying, lifelink When Lukamina, Hawk Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4

Similar cards

Color identity:
NameManaTypeText
Hobbling Zombie 2BCreature — Zombie Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 2/2
Augury Owl 1UCreature — Bird Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/1
Silver Raven UArtifact Creature — Bird Flying When Silver Raven enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 1/1
Thaumaturge's Familiar 3Artifact Creature — Bird Flying When Thaumaturge's Familiar enters the battlefield, scry 1. 1/3
Windstorm Drake 4UCreature — Drake Flying Other creatures you control with flying get +1/+0. 3/3
Star Compass 2Artifact Star Compass enters the battlefield tapped. {T}: Add one mana of any color that a basic land you control could produce.
Rescue the Foal 1WInstant — Adventure Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
Battle of Hoover Dam 3WEnchantment As Battle of Hoover Dam enters the battlefield, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Hover Barrier 2UCreature — Illusion Wall Defender, flying 0/6
Guild Summit 2UEnchantment When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card.
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