Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Loyal Unicorn

3W · Creature — Unicorn

Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. 3/4

Similar cards

Color identity:
NameManaTypeText
Malamet War Scribe 3WWCreature — Cat Warrior When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn. 4/3
Vraska, Scheming Gorgon 4BBLegendary Planeswalker — Vraska [+2]: Creatures you control get +1/+0 until end of turn. [−3]: Destroy target creature. [−10]: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game." Loyalty 5
Party Crasher 4RCreature — Goblin Berserker Haste You can attack with Party Crasher once each combat during each opponent's turn. 3/3
Akroma, Vision of Ixidor 5WWLegendary Creature — Angel Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6
Eight-and-a-Half-Tails WWLegendary Creature — Fox Cleric {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. 2/2
Grand Crescendo XWWInstant Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Initiate's Companion 1GCreature — Cat Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. 3/1
Marauding Maulhorn 2RRCreature — Beast Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. 5/3
The Nipton Lottery 2BRSorcery Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
Call for Aid 4RSorcery Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Page 163