Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Loyal Gryff

2W · Creature — Hippogriff

Flash Flying When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. 2/2

Similar cards

Color identity:
NameManaTypeText
Keeneye Aven 3UCreature — Bird Soldier Flying Cycling {2} ({2}, Discard this card: Draw a card.) 2/3
Cursed Courtier 2WCreature — Human Noble Lifelink When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.) 3/3
Wyll of the Celestial Pact 3RRWLegendary Creature — Human Warlock When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step. 5/5
Cleric of the Forward Order 1WCreature — Human Cleric When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. 2/2
Topaz Dragon 4BBCreature — Dragon Flying, deathtouch 4/4
Shaile, Dean of Radiance 1WLegendary Creature — Bird Cleric Flying, vigilance {T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn. 1/1
Vault Skirge 1B/PArtifact Creature — Phyrexian Imp ({B/P} can be paid with either {B} or 2 life.) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/1
Abyssal Horror 4BBCreature — Horror Flying When Abyssal Horror enters the battlefield, target player discards two cards. 2/2
Skywriter Djinn 3UCreature — Djinn Flying Domain — When Skywriter Djinn enters the battlefield, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process. 3/4
Castle Embereth Land Castle Embereth enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Page 285