M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Firewild Borderpost | 1RG | Artifact | You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Firewild Borderpost enters the battlefield tapped. {T}: Add {R} or {G}. |
| Mistvein Borderpost | 1UB | Artifact | You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Mistvein Borderpost enters the battlefield tapped. {T}: Add {U} or {B}. |
| Veinfire Borderpost | 1BR | Artifact | You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Veinfire Borderpost enters the battlefield tapped. {T}: Add {B} or {R}. |
| Wildfield Borderpost | 1GW | Artifact | You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Wildfield Borderpost enters the battlefield tapped. {T}: Add {G} or {W}. |
| Spectacular Showdown | 1R | Sorcery | Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
| Soul's Might | 4G | Sorcery | Put X +1/+1 counters on target creature, where X is that creature's power. |
| Chained to the Rocks | W | Enchantment — Aura | Enchant Mountain you control When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.) |
| On Thin Ice | W | Snow Enchantment — Aura | Enchant snow land you control When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield. |
| City of Brass | Land | Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color. | |
| Burning Cinder Fury of Crimson Chaos Fire | 3R | Enchantment | Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player. |