Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lost to Legend

WW · Instant

Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)

Similar cards

Color identity:
NameManaTypeText
Barrel Down Sokenzan 2RInstant — Arcane Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
Mana Breach 2UEnchantment Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Faerie Impostor UCreature — Faerie Rogue Flying When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. 2/1
Elite Spellbinder 2WCreature — Human Cleric Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. 3/1
Linvala, Shield of Sea Gate 1WULegendary Creature — Angel Wizard Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3
Chaos Channeler 2RRCreature — Human Shaman Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn. 4/3
Sunscape Master 2WWCreature — Human Wizard {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. 2/2
Cosmic Intervention 3WInstant If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Slab Hammer 2Artifact — Equipment Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip {2}
Deny the Divine 2UInstant Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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