Card Codex

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17 May 2024: Card library updated.

Lost in the Maze

XUU · Enchantment

Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.

Similar cards

Color identity:
NameManaTypeText
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A-Psionic Snoop 2UCreature — Human Rogue Flash When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 0/4
Nature's Will 2GGEnchantment Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Lifeblood 2WWEnchantment Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
Sunshot Militia 1RCreature — Human Soldier Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery. 1/3
Aggressive Instinct 1GSorcery Target creature you control deals damage equal to its power to target creature you don't control.
Rabid Bite 1GSorcery Target creature you control deals damage equal to its power to target creature you don't control.
Tail Slash 2RInstant Target creature you control deals damage equal to its power to target creature you don't control.
Death Cloud XBBBSorcery Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
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