Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lost Order of Jarkeld

2WW · Creature — Human Knight

As Lost Order of Jarkeld enters the battlefield, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. 1+*/1+*

Similar cards

Color identity:
NameManaTypeText
Sakashima's Protege 4UUCreature — Shapeshifter Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) You may have Sakashima's Protege enter the battlefield as a copy of any permanent that entered the battlefield this turn. 3/1
War Priest of Thune 1WCreature — Human Cleric When War Priest of Thune enters the battlefield, you may destroy target enchantment. 2/2
Remedy 1WInstant Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Settle the Wilds 2GSorcery Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.
Embolden 2WInstant Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Path of Bravery 2WEnchantment As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Sundering Titan 8Artifact Creature — Golem When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands. 7/10
Twisted Embrace 2BBEnchantment — Aura Enchant artifact or creature you control When Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls. As long as enchanted permanent is a creature, it gets +1/+1.
Floodgate 3UCreature — Wall Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. 0/5
Reservoir Walker 5Artifact Creature — Construct When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). 3/3
Page 289