Card Codex

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17 May 2024: Card library updated.

Lord Magnus

3GWW · Legendary Creature — Human Druid

First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk. 4/3

Similar cards

Color identity:
NameManaTypeText
Damn BBSorcery Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Demonic Stench BInstant — Adventure Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Dark Hatchling 4BBCreature — Horror Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. 3/3
Two-Headed Dragon 4RRCreature — Dragon Flying Menace (This creature can't be blocked except by two or more creatures.) Two-Headed Dragon can block an additional creature each combat. {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. 4/4
Garrison Sergeant 3RWCreature — Viashino Soldier Garrison Sergeant has double strike as long as you control a Gate. 3/3
Ramosian Captain 1WWCreature — Human Rebel First strike {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle. 2/2
Cosmotronic Wave 3RSorcery Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Hazardous Blast 3RSorcery Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Retribution of the Meek 2WSorcery Destroy all creatures with power 4 or greater. They can't be regenerated.
Emerald Oryx 3GCreature — Antelope Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3
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