M:tG card similarity search
1U · Enchantment — Aura
Enchant creature When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
| Name | Mana | Type | Text |
|---|---|---|---|
| Break Down | 2G | Instant | Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") |
| Neural Network | Artifact — Contraption | Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn. | |
| Gustcloak Harrier | 1WW | Creature — Bird Soldier | Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. 2/2 |
| Gustcloak Skirmisher | 3W | Creature — Bird Soldier | Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. 2/3 |
| Mardu Skullhunter | 1B | Creature — Human Warrior | Mardu Skullhunter enters the battlefield tapped. Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card. 2/1 |
| Gaseous Form | 2U | Enchantment — Aura | Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. |
| Sandskin | 2W | Enchantment — Aura | Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. |
| Invading Manticore | 5R | Creature — Zombie Manticore | When Invading Manticore enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 4/5 |
| Griffnaut Tracker | 3W | Creature — Human Detective | Flying When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. 3/2 |
| Foreboding Ruins | Land | As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. {T}: Add {B} or {R}. |