M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Leonin of the Lost Pride | 1W | Creature — Cat Warrior | When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard. 3/1 |
Skeletal Swarming | 3BG | Enchantment | Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead. |
Drag to the Underworld | 2BB | Instant | This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature. |
Goma Fada Vanguard | 1R | Creature — Human Warrior | Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. 2/2 |
Stonehorn Chanter | 5W | Creature — Rhino Cleric | {5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) 4/4 |
Emberstrike Duo | 1B/R | Creature — Elemental Warrior Shaman | Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. 1/1 |
Teferi's Honor Guard | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/2 |
Deathbloom Gardener | 2G | Creature — Elf Druid | Deathtouch {T}: Add one mana of any color. 1/1 |
Resilient Wanderer | 2WW | Creature — Human Nomad | First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. 2/3 |
Spawning Pool | Land | Spawning Pool enters the battlefield tapped. {T}: Add {B}. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |