Card Codex

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17 May 2024: Card library updated.

Living Totem

3G · Creature — Plant Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature. 2/3

Similar cards

Color identity:
NameManaTypeText
Lonely Sandbar Land Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
Polluted Mire Land Polluted Mire enters the battlefield tapped. {T}: Add {B}. Cycling {2} ({2}, Discard this card: Draw a card.)
Remote Isle Land Remote Isle enters the battlefield tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)
Secluded Steppe Land Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
Slippery Karst Land Slippery Karst enters the battlefield tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
Smoldering Crater Land Smoldering Crater enters the battlefield tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Tranquil Thicket Land Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
Deity of Scars B/GB/GB/GB/GB/GCreature — Spirit Avatar Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. {B/G}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. 7/7
Necropolis of Azar 2BBEnchantment Whenever a non-black creature is put into any graveyard from play, put a husk counter on Necropolis of Azar. {5}, Remove a husk counter from Necropolis of Azar: Put a Spawn of Azar token into play. Treat this token as a black creature with a random power and toughness, each no less than 1 and no greater than 3, that has swampwalk.
Plant Elemental 1GCreature — Plant Elemental When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. 3/4
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