M:tG card similarity search
2GG · Enchantment — Aura
Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Terra Eternal | 2W | Enchantment | All lands have indestructible. | 
| Life | G | Sorcery | All lands you control become 1/1 creatures until end of turn. They're still lands. | 
| Annex | 2UU | Enchantment — Aura | Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land. | 
| Conquer | 3RR | Enchantment — Aura | Enchant land You control enchanted land. | 
| Natural Affinity | 2G | Instant | All lands become 2/2 creatures until end of turn. They're still lands. | 
| Waker of the Wilds | 2GG | Creature — Merfolk Shaman | {X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. 3/3 | 
| Spore Burst | 3G | Sorcery | Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control. | 
| Hydroform | GU | Instant | Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. | 
| Crusher Zendikon | 2R | Enchantment — Aura | Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand. | 
| Sylvan Awakening | 2G | Sorcery | Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. |