Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Living Tempest

4U · Creature — Elemental

Flash Flying 3/3

Similar cards

Color identity:
NameManaTypeText
Lingering Souls 2WSorcery Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Lunarch Mantle 1WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
Scarecrow 5Artifact Creature — Scarecrow {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. 2/2
Mistway Spy UCreature — Merfolk Detective Flying Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. 1/1
Donal, Herald of Wings 2UULegendary Creature — Human Wizard Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.) 3/3
Smuggler's Copter 2Artifact — Vehicle Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
Empyreal Voyager 1GUCreature — Vedalken Scout Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters). 2/3
Avatar of Hope 6WWCreature — Avatar If you have 3 or less life, this spell costs {6} less to cast. Flying Avatar of Hope can block any number of creatures. 4/9
Snapsail Glider 3Artifact Creature — Construct Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts. 2/2
Patron of the Vein 4BBCreature — Vampire Shaman Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. 4/4
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