M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Talrand, Sky Summoner | 2UU | Legendary Creature — Merfolk Wizard | Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. 2/2 |
Faerie Conclave | Land | Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. | |
Skymarch Bloodletter | 2B | Creature — Vampire Soldier | Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life. 2/2 |
A-Earthquake Dragon | 14G | Creature — Elemental Dragon | This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon. Flying, trample {2}{G}, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand. 10/10 |
Serendib Efreet | 2U | Creature — Efreet | Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. 3/4 |
Oltec Cloud Guard | 3W | Creature — Human Soldier | Flying When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token. 3/2 |
Blizzard | GG | Enchantment | Cast this spell only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps. |
Geyser Drake | 2U | Creature — Drake | Flying As long as it's not your turn, spells you cast cost {1} less to cast. 2/3 |
Nogi, Draco-Zealot | 1RR | Legendary Creature — Kobold Shaman | Dragon spells you cast cost {1} less to cast. Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying. 3/3 |
King of the Oathbreakers | 2WB | Legendary Creature — Spirit Noble | Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. 3/3 |