M:tG card similarity search
| Name | Mana | Type | Text | 
|---|---|---|---|
| Living Plane | 2GG | World Enchantment | All lands are 1/1 creatures that are still lands. | 
| Nature's Revolt | 3GG | Enchantment | All lands are 2/2 creatures that are still lands. | 
| Verdant Touch | 1G | Sorcery | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) | 
| Natural Affinity | 2G | Instant | All lands become 2/2 creatures until end of turn. They're still lands. | 
| Life | G | Sorcery | All lands you control become 1/1 creatures until end of turn. They're still lands. | 
| Siege of Towers | 1R | Sorcery | Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land. | 
| Animate Land | G | Instant | Until end of turn, target land becomes a 3/3 creature that's still a land. | 
| Hydroform | GU | Instant | Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. | 
| Wakeroot Elemental | 4GG | Creature — Elemental | {G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.) 5/5 | 
| Sylvan Awakening | 2G | Sorcery | Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. |