M:tG card similarity search
4RR · Sorcery
As an additional cost to cast this spell, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
| Name | Mana | Type | Text |
|---|---|---|---|
| Kumano, Master Yamabushi | 3RR | Legendary Creature — Human Shaman | {1}{R}: Kumano, Master Yamabushi deals 1 damage to any target. If a creature dealt damage by Kumano this turn would die, exile it instead. 4/4 |
| Feather, Radiant Arbiter | RWW | Legendary Creature — Angel | Flying, lifelink Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.) 4/3 |
| Soulhunter Rakshasa | 3BB | Creature — Demon | Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control. 5/5 |
| Apothecary White | 3W | Legendary Creature — Human Cleric | Vigilance Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens. 3/4 |
| Fodder Tosser | 3 | Artifact | {T}, Discard a card: Fodder Tosser deals 2 damage to target player or planeswalker. |
| Energy Vortex | 3UU | Enchantment | As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all vortex counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex. {X}: Put X vortex counters on Energy Vortex. Activate only during your upkeep. |
| Jolrael, Mwonvuli Recluse | 1G | Legendary Creature — Human Druid | Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. 1/2 |
| Five-Alarm Fire | 1RR | Enchantment | Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target. |
| Staff of Nin | 6 | Artifact | At the beginning of your upkeep, draw a card. {T}: Staff of Nin deals 1 damage to any target. |
| Runaway Growth | 3G | Enchantment — Aura | Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1. |