M:tG card similarity search
3B · Creature — Spirit
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Chainbreaker | 2 | Artifact Creature — Scarecrow | Chainbreaker enters the battlefield with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature. 3/3 |
| Sigiled Contender | 3W | Creature — Human Warrior | Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.) 3/3 |
| Inner-Flame Igniter | 2R | Creature — Elemental Warrior | {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. 2/2 |
| Ignite Memories | 4R | Sorcery | Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
| Starnheim Unleashed | 2WW | Sorcery | Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
| Dredge | B | Instant | Sacrifice a creature or land. Draw a card. |
| Damnation | 2BB | Sorcery | Destroy all creatures. They can't be regenerated. |
| Wrath of God | 2WW | Sorcery | Destroy all creatures. They can't be regenerated. |
| Initiate of Blood | 3R | Creature — Ogre Shaman | {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. 2/2 |
| Tovolar, Dire Overlord | 1RG | Legendary Creature — Human Werewolf | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound 3/3 |