Card Codex

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17 May 2024: Card library updated.

Limited Resources

W · Enchantment

When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.

Similar cards

Color identity:
NameManaTypeText
Flowstone Flood 3RSorcery Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land.
Werewolf Lightning Mage Stickers {TK}{TK} — Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on this permanent. {TK}{TK}{TK}{TK} — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn. {TK}{TK} — 4/1 {TK}{TK}{TK} — 3/5
Deprive UUInstant As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell.
Fervent Cathar 2RCreature — Human Knight Haste When Fervent Cathar enters the battlefield, target creature can't block this turn. 2/1
Siren of the Fanged Coast 3UUCreature — Siren Flying Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.) When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature. 1/1
Case of the Shattered Pact 2Enchantment — Case When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Park Map 1Artifact {1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
Isolation Zone 2WWEnchantment When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
Wayward Guide-Beast RCreature — Beast Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. 2/2
Court Hussar 2UCreature — Vedalken Knight Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. 1/3
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