M:tG card similarity search
1G · Tribal Enchantment — Treefolk Aura
Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
| Name | Mana | Type | Text |
|---|---|---|---|
| Martyr of Dusk | 1W | Creature — Vampire Soldier | When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. 2/1 |
| Racecourse Fury | R | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gains haste until end of turn." |
| Dread Linnorm | 6G | Creature — Snake Dragon | Dread Linnorm can't be blocked by creatures with power 3 or less. 7/6 |
| Molder | XG | Instant | Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life. |
| Blood Price | 3B | Sorcery | Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. |
| Gruesome Realization | 1BB | Sorcery | Choose one — • You draw two cards and you lose 2 life. • Creatures your opponents control get -1/-1 until end of turn. |
| Life's Legacy | 1G | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power. |
| Deploy to the Front | 5WW | Sorcery | Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield. |
| Cloudgoat Ranger | 3WW | Creature — Giant Warrior Ranger | When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. 3/3 |
| Chance for Glory | 1RW | Instant | Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. |