M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Act of Treason | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) |
| Song-Mad Treachery | 3RR | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
| Limits of Solidarity | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Aryel, Knight of Windgrace | 2WB | Legendary Creature — Human Knight | Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. 4/4 |
| Press into Service | 4R | Sorcery | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
| Frostwind Invoker | 4U | Creature — Merfolk Wizard | Flying {8}: Creatures you control gain flying until end of turn. 3/3 |
| Call the Cavalry | 3W | Sorcery | Create two 2/2 white Knight creature tokens with vigilance. |
| Train Troops | 4W | Sorcery — Adventure | Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.) |
| Knight Watch | 4W | Sorcery | Create two 2/2 white Knight creature tokens with vigilance. |
| Vulshok Battlemaster | 4R | Creature — Human Warrior | Haste When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) 2/2 |