M:tG card similarity search
2WW · Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
| Name | Mana | Type | Text |
|---|---|---|---|
| Justice Strike | RW | Instant | Target creature deals damage to itself equal to its power. |
| Kiku's Shadow | BB | Sorcery | Target creature deals damage to itself equal to its power. |
| Repentance | 2W | Sorcery | Target creature deals damage to itself equal to its power. |
| Wrack with Madness | 3R | Sorcery | Target creature deals damage to itself equal to its power. |
| Abyssal Hunter | 3B | Creature — Human Assassin | {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. 1/1 |
| Shield Dancer | 2W | Creature — Human Rebel | {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. 1/3 |
| Two-Handed Axe | 2R | Artifact — Equipment | Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R} |
| Widespread Brutality | 1BRR | Sorcery | Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
| Scrapyard Salvo | 1RR | Sorcery | Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard. |
| Emberwilde Caliph | 2UR | Creature — Djinn | Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life. 4/4 |