Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lifelace

G · Instant

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

Similar cards

Color identity:
NameManaTypeText
Court of Ambition 2BBEnchantment When Court of Ambition enters the battlefield, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Wild Endeavor 4GGSorcery Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
Winding Wurm 4GCreature — Wurm Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/6
Steel Sabotage UInstant Choose one — • Counter target artifact spell. • Return target artifact to its owner's hand.
Linvala, Shield of Sea Gate 1WULegendary Creature — Angel Wizard Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3
Autumn-Tail, Kitsune Sage Legendary Creature — Fox Wizard {1}: Attach target Aura attached to a creature to another creature. 4/5
Moonbow Illusionist 2UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. 2/1
Temur Runemark 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
Gloomlance 3BBSorcery Destroy target creature. If that creature was green or white, its controller discards a card.
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
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