M:tG card similarity search
· Land
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand.
Name | Mana | Type | Text |
---|---|---|---|
Plagiarize | 3U | Instant | Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. |
Blood Scrivener | 1B | Creature — Zombie Wizard | If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life. 2/1 |
Overflowing Insight | 4UUU | Sorcery | Target player draws seven cards. |
Spellbook | 0 | Artifact | You have no maximum hand size. |
The Great Aurora | 6GGG | Sorcery | Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora. |
Temple of the False God | Land | {T}: Add {C}{C}. Activate only if you control five or more lands. | |
Dark Deal | 2B | Sorcery | Each player discards all the cards in their hand, then draws that many cards minus one. |
Selhoff Entomber | 1U | Creature — Zombie | {T}, Discard a creature card: Draw a card. 1/3 |
Timetwister | 2U | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) |
Memory | 4UU | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards. |