Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Liability

1BB · Enchantment

Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.

Similar cards

Color identity:
NameManaTypeText
Boompile 4Artifact {T}: Flip a coin. If you win the flip, destroy all nonland permanents.
Staff of the Flame Magus 3Artifact Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
Cast Out 3WEnchantment Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.)
Bounding Felidar 5WCreature — Cat Beast Mount Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/7
Balancing Act 2WWSorcery Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Frenetic Efreet 1URCreature — Efreet Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/1
Deathless Knight B/GB/GB/GB/GCreature — Skeleton Knight Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. 4/2
Tree of Perdition 3BCreature — Plant Defender {T}: Exchange target opponent's life total with Tree of Perdition's toughness. 0/13
Sylvok Lifestaff 1Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1}
Misfortune 1BRGSorcery An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
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