M:tG card similarity search
2UU · Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
Name | Mana | Type | Text |
---|---|---|---|
Sakura-Tribe Scout | G | Creature — Snake Shaman Scout | {T}: You may put a land card from your hand onto the battlefield. 1/1 |
Flicker | 1W | Sorcery | Exile target nontoken permanent, then return it to the battlefield under its owner's control. |
Linvala, Shield of Sea Gate | 1WU | Legendary Creature — Angel Wizard | Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3 |
Aurora Griffin | 3W | Creature — Griffin | Flying {W}: Target permanent becomes white until end of turn. 2/2 |
Torment of Venom | 2BB | Instant | Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discards a card. |
Frenetic Sliver | 1UR | Creature — Sliver | All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." 2/2 |
Focused Funambulist | 1U | Creature — Human Performer | Flash As Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature. 2/1 |
Northern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target black permanent. 3/3 |
Thought-Knot Seer | 3C | Creature — Eldrazi | ({C} represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. 4/4 |
Wild Swing | 3R | Sorcery | Choose three target nonenchantment permanents. Destroy one of them at random. |