Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Leyline Prowler

1BG · Creature — Nightmare Beast

Deathtouch, lifelink {T}: Add one mana of any color. 2/3

Similar cards

Color identity:
NameManaTypeText
Roalesk, Prime Specimen 2GULegendary Creature — Human Mutant Flying Whenever Roalesk, Prime Specimen or another permanent you control is turned face up, you may pay {X}. If you do, if X is 1 or more, conjure a duplicate of a random creature card with mana value X into your hand. Cloak it. It gains "{G/U}: Turn this creature face up" for as long as it remains face down. Disguise {G}{U} 4/5
Gruesome Menagerie 3BBSorcery Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.
Shadow of the Enemy 3BBBSorcery Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Gix, Yawgmoth Praetor 1BBLegendary Creature — Phyrexian Praetor Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. {4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs. 3/3
Nyxborn Behemoth 10GGEnchantment Creature — Beast This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control. Trample {1}{G}, Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn. 10/10
Maddening Hex 1RREnchantment — Aura Curse Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
The Celestial Toymaker WUBLegendary Creature — Rogue Artificer Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. 2/4
The Red Terror 3RLegendary Creature — Tyranid Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror. 4/3
Sepulchral Primordial 5BBCreature — Avatar Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. 5/4
Warbriar Blessing 1GEnchantment — Aura Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.
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