Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Leyline Prowler

1BG · Creature — Nightmare Beast

Deathtouch, lifelink {T}: Add one mana of any color. 2/3

Similar cards

Color identity:
NameManaTypeText
Impetuous Devils 2RRCreature — Devil Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice Impetuous Devils. 6/1
Anurid Murkdiver 4BBCreature — Zombie Frog Beast Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 4/3
Change the Equation 1UInstant Choose one — • Counter target spell with mana value 2 or less. • Counter target red or green spell with mana value 6 or less.
Devourer of Memory UBCreature — Nightmare Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. {1}{U}{B}: Mill a card. 2/1
Soul Burn X2BSorcery Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Isolate WInstant Exile target permanent with mana value 1.
Rielle, the Everwise 1URLegendary Creature — Human Wizard Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards. 0/3
Traverse Eternity 2UUSorcery Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Divine Visitation 3WWEnchantment If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Stand or Fall 3REnchantment At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Page 283