Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Levitation

2UU · Enchantment

Creatures you control have flying.

Similar cards

Color identity:
NameManaTypeText
Treetop Sentinel 2UUCreature — Bird Soldier Flying, protection from green 2/3
Vela the Night-Clad 4UBLegendary Creature — Human Wizard Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. 4/4
Clip Wings 1GInstant Each opponent sacrifices a creature with flying.
Marshaling Cry 1WWSorcery Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Downdraft 2GEnchantment {G}: Target creature loses flying until end of turn. Sacrifice Downdraft: It deals 2 damage to each creature with flying.
Hivestone 2Artifact Creatures you control are Slivers in addition to their other creature types.
Mausoleum Harpy 4BCreature — Harpy Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy. 3/3
Tempt with Glory 5WSorcery Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Emrakul, the World Anew 12Legendary Creature — Eldrazi When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control. Madness—Pay six {C}. 12/12
Shaggy Camel 3WHost Creature — Camel When this creature enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
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