M:tG card similarity search
3U · Instant — Trap
If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost. Attacking creatures get -3/-0 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Stingerback Terror | 2RR | Creature — Scorpion Dragon | Flying, trample Stingerback Terror gets -1/-1 for each card in your hand. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 7/7 |
Horn of Plenty | 6 | Artifact | Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step. |
Sightless Brawler | 1W | Enchantment Creature — Human Warrior | Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Sightless Brawler can't attack alone. Enchanted creature gets +3/+2 and can't attack alone. 3/2 |
Jodah, the Unifier | WUBRG | Legendary Creature — Human Wizard | Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. 5/5 |
Jaraku the Interloper | Legendary Creature — Spirit | Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}. 3/4 | |
War-Trained Slasher | 3R | Creature — Wolverine Dinosaur | Menace (This creature can't be blocked except by two or more creatures.) Whenever War-Trained Slasher attacks a battle, double its power until end of turn. 4/3 |
Smolder Initiate | B | Creature — Elemental Shaman | Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. 1/1 |
Esper Battlemage | 2U | Artifact Creature — Human Wizard | {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. {B}, {T}: Target creature gets -1/-1 until end of turn. 2/2 |
Inspiring Unicorn | 2WW | Creature — Unicorn | Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. 2/2 |
Master of Death | 1UB | Creature — Zombie Wizard | When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. 3/1 |