Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Lethargy Trap

3U · Instant — Trap

If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost. Attacking creatures get -3/-0 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Calculated Dismissal 2UInstant Counter target spell unless its controller pays {3}. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Roc Charger 2WCreature — Bird Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. 1/3
Emberhorn Minotaur 3RCreature — Minotaur Warrior You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.) 4/3
Touch of the Horned God Sorcery Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn.
Unifying Theory 1UEnchantment Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card.
Vigil for the Lost 3WEnchantment Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
Eightfold Maze 2WInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
Just Fate 2WInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
Orc Sureshot 3BCreature — Orc Archer Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. 4/2
Stormcage Containment Facility Plane — Unknown Planet Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Page 122