M:tG card similarity search
1W · Creature — Cat Soldier
You may activate equip abilities any time you could cast an instant. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Palace Sentinels | 3W | Creature — Human Soldier | When Palace Sentinels enters the battlefield, you become the monarch. 2/4 |
| Mana Maze | 1U | Enchantment | Players can't cast spells that share a color with the spell most recently cast this turn. |
| Frostbridge Guard | 1W | Creature — Elemental Soldier | {2}{W}, {T}: Tap target creature. 2/2 |
| Snapcaster Mage | 1U | Creature — Human Wizard | Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) 2/1 |
| Beast Walkers | 1WW | Creature — Human Beast Soldier | {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |
| Estwald Shieldbasher | 3W | Creature — Human Soldier | Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 4/2 |
| Moderation | 1WU | Enchantment | You can't cast more than one spell each turn. Whenever you cast a spell, draw a card. |
| Hammer of Bogardan | 1RR | Sorcery | Hammer of Bogardan deals 3 damage to any target. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep. |
| Faerie Tauntings | 2B | Tribal Enchantment — Faerie | Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. |
| Diviner's Lockbox | 4 | Artifact | {1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery. |